Overview Edit

Native Camp I is a copy of the current native camp with the only difference being the paths and placements of buildings. This encampment was the old spawn for the Native role and is now abandoned and rarely used. The encampment is also a safezone for all roles.

Colonist Gillcrest's General Store - Sylvester's Carriage - Sinclair's Barbershop - James Bay Bank - Governor's Mansion - Northern Camp - Brightson Checkpoint - Eastern Tower
Native Native Camp I - The Den - Native Camp (Spawn)
Other Fort James - Francoi's Illegal Supplies - Fisherman's Shacks - Brightson Church